Slowing down development


I thought about it for a while, and while I don't think I'm going to stop developing Super Fuzzy Beach Dater entirely, for a while, I am going to make it second priority compared to some smaller projects that are more practical to finish.

There are a few reasons for this.

One, I've been working on the game for like a year and a half and it's driving me crazy.

Two, one of the purposes of my Patreon is to let patrons tell me what projects they want me to work on. Right now, though, I have no patrons. So it seems prudent to experiment with some different projects to see if I can make something that will get people to donate. Right now, my Patreon is my only source of income, after all.

So, if nothing changes, my plan for the immediate future is to start doing these devlogs less frequently, and focus on releasing the next demo with more content, but WIP graphics.

Sorry if this disappoints anyone, but I do feel I need to be practical here.

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