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Super Fuzzy Beach Dater Demo
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Devlog
A spinoff/sequel text game is out
September 26, 2019
by
TanteiSakana
1
Super Fuzzy Beach Dater is back! Sort of. I'm still not continuing this game, but I have released a short story text adventure that takes place in the same universe, and is a fairly direct sequel to t...
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Spoiler Video #1
April 03, 2019
by
TanteiSakana
For those of you curious about where Super Fuzzy Beach Dater's plot would have gone if it continued, the first video about that is out! This is a roughly two-hour podcast about my plans for the game,...
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Stopping work on SFBD
March 31, 2019
by
TanteiSakana
1
I apologize for even fewer updates than usual lately—for the last two weeks, I've had one of the worst colds of my life, and I'm still not quite over it. I feel awful, both because I haven't gotten...
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Internet troubles, but progress made
March 03, 2019
by
TanteiSakana
Hi. Just to let everyone know, I am still working on this game, but I've been having intermittent internet and haven't been able to post anything for a while. I just got quite a bit done with rewritin...
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Demo 3 WIP Gameplay Footage
February 04, 2019
by
TanteiSakana
1
Development is, as usual, going forward, but chaotically. Outside of itch.io, I have been trying to post video updates on the game, with mixed success. This is probably the most interesting of those,...
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Vote to speed up development!
January 02, 2019
by
TanteiSakana
I figure I should advertise this here. I'm going to try to work on this game a bit more this month, but it may go slow. However… you can speed that up if you want. I'm running a poll on my Patreon...
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Slowing down development
December 09, 2018
by
TanteiSakana
I thought about it for a while, and while I don't think I'm going to stop developing Super Fuzzy Beach Dater entirely, for a while, I am going to make it second priority compared to some smaller proje...
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Update #23 - Sketching mermaid graphics
December 02, 2018
by
TanteiSakana
This week, I've got a video of me sketching out some graphics for upcoming sections of the game, and talking about some of the plot points they will be connected to. If you're interested in what's com...
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Update #22 - Starting mermaid route
November 25, 2018
by
TanteiSakana
This week, I've been working on the part that introduces the mermaid girl character. I started sketching out some pictures for that, which I'll likely post more about next week, and began writing the...
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SFBD Demo 2 Version 2
November 18, 2018
by
TanteiSakana
Got out a small update to fix some bugs and counterintuitive parts of the game. The changes: - Tweaked GUI and script in an attempt to make it more obvious that you can interact with everything in the...
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Update #21 - Advertising, plans
November 11, 2018
by
TanteiSakana
Since releasing Demo 2, most of my time has been filled with trying to advertise the game. I'm not particularly good at advertising. Perhaps one of these days, I can write a long postmortem about that...
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SFBD Demo 2 is OUT!
October 29, 2018
by
TanteiSakana
Somehow, I actually managed to get this thing out by my deadline. Well, it's been a long 10 months, but I hope it's been worth it. Demo 2 is now out, and while it technically covers the same amount of...
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Update #20 - Final stretch 1
October 21, 2018
by
TanteiSakana
Got title screen drawn, finally. That's pretty much the last major missing asset done. For comparison, I've also posted the original placeholder asset :p Now just lots of little tweaks, lots of writin...
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Update #19 - Waiting for feedback
October 14, 2018
by
TanteiSakana
Sent out game to testers, waiting for feedback before I continue. I'm taking the opportunity to take a little break, but only from working on the game itself. Right now, I'm planning and setting thing...
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Update #18 - Game in general lame but working
October 07, 2018
by
TanteiSakana
Of the tasks I mentioned that last week… I've made a way to reset your settings, finally got that damn camera panning effect working, and got quite a few of the script tweaks to day 1 done. Still le...
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Update #17 - Title and credits lame but working
September 30, 2018
by
TanteiSakana
1
They don't look very good, but the title and credit screens are now programmed. Next up is making a way to reset your settings, finally making that damn camera panning effect, making various script tw...
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Update #16 - Settings lame but working
September 23, 2018
by
TanteiSakana
The settings system is pretty spartan, but working pretty similarly to the last demo now. This is one area in which I think I'm going to make some cuts to my original vision in order to get this relea...
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Update #15 - Save games and text logs WORK!
September 16, 2018
by
TanteiSakana
There's some small glitches here and there, but you can now save and load games, and use a text log in SFBD! These were the two biggest features that needed to be implemented before the next demo coul...
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Update #14 - Saving infrastructure laid
September 09, 2018
by
TanteiSakana
Sorry, not too much progress this time. I had a bit of a long week with health problems. I've gotten a module for loading and saving settings and save games written (but not tested, embarrassingly eno...
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Update #13 - GUI infrastructure laid
September 02, 2018
by
TanteiSakana
1
I have actually implemented a good portion of the things I talked about in the last entry. First of all, I tweaked the visual design of the message window a bit. A while back, someone mentioned it was...
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Update #12 - Testing, and a song
August 26, 2018
by
TanteiSakana
I've gotten some feedback on what I've done so far, which I can use to prioritize my work going forward. Luckily, it seems the script is in a pretty good state, what's working doesn't have many bugs,...
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Update #11 - Absolutely nothing got done
August 19, 2018
by
TanteiSakana
Waiting to get some feedback on what I've completed so far. And I've done some real life stuff done that I've been putting off. Sorry. Next week will likely be more productive. Mainly posting this so...
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Update #10 - Demo script nearly done
August 12, 2018
by
TanteiSakana
Last time, I was getting pretty close to this milestone, but I didn't want to mention anything and risk overhyping things. But now, I can finally say… The section of Day 1 that will be covered in th...
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Update #9 - Day 0 more nearly done now
August 05, 2018
by
TanteiSakana
I had a pretty productive week, but unfortunately, the things I got done weren't very glamorous. Lots of typo fixing, rewriting stuff, and fixing the engine that I would've had to do eventually, but n...
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Update #8 - Video of day 0 nearly done
July 29, 2018
by
TanteiSakana
I didn't actually get anything done this week, but I made a video of what I got done last week, so hopefully that counts for something. You can see a more practical demonstration of how the changes I'...
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Update #7 - Day 0 nearly done
July 23, 2018
by
TanteiSakana
My hand is doing better, and I've gotten some meaningful progress done on the game's script. Now, pretty much all of Day 0—the nighttime part where the protagonist arrives and meets Jean—is in som...
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Update #6 - Ow
July 15, 2018
by
TanteiSakana
I tried to get more drawing done, but pushed myself too hard and made my hand hurt more than it's ever hurt before. I swear, like, half a tendon was numb and that was surprisingly excruciating. It's l...
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Update #5 - Some drawing
July 08, 2018
by
TanteiSakana
#artwork
My health is finally returning a bit, and I can use my hand more now. So I took advantage of the opportunity to redraw one of the old character portraits. If I continue to feel good, I'll likely do mo...
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Update #4 - Small progress
July 01, 2018
by
TanteiSakana
#filler
I've ported a little more of the original script. Now, the section where Jean first arrives at the protagonist's apartment is implemented properly. Well, mostly, anyway. I wanted to get more done than...
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Update #3 - Script porting begun
June 24, 2018
by
TanteiSakana
#milestone
Porting the game's script to the new engine has now begun in earnest. There's still a lot to do manually, but all of the old script has been exported to a code file that I can copy and paste bits and...
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Update #2 - The three species
June 17, 2018
by
TanteiSakana
#worldbuilding
It hasn't quite been a week yet, but I usually post social media updates on Sunday, and figured I should get in the habit here as well. I think I'm going to do this: every week I don't get much done i...
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Update #1 - Point and click, plans for future
June 12, 2018
by
TanteiSakana
#milestone
Hi everyone. It's going a little slow, but I am still working on Super Fuzzy Beach Dater. Other than health issues—which could be a recurring theme with me, sorry—the big thing that's eaten my tim...
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